Crafting gaming experience
Step into my world of creativity – Explore my gaming projects!

Hi! I am Timothy Hermawan
Jakarta, Indonesia. UTC+7
I have over a decade of experience in game development, with a focus on Unity3D. I work primarily with C# and Java to build engaging and technically solid games. My approach emphasizes practical solutions and consistent improvement across all stages of development.
Years of experience in game development with Unity3D.
Projects completed in professional career.
Averaged stars on each completed job given by all clients
Trusted by clients worldwide, delivering high-quality projects with expertise and dedication. Let’s collaborate and bring your vision to life!”
Explore My Best Works
Discover the creativity and innovation behind my game development that captivate players and push boundaries.














Remote Gaming Server (Games)
- Client: Confidential
- Period: January 2024 - March 2025
- Genre: Casino, Gambling, Action, Card
- Platform: Web, Mobile Web
Experience modern casino gameplay right from your mobile browser, optimized for seamless performance and lightning-fast play. No downloads, no hassle—just pure excitement at your fingertips!
And this is just the beginning. Hundreds of games are coming soon! Stay tuned and get ready for the ultimate gambling evolution
Role: Solo Programmer, Project Manager, Artist QA
Responsibilities:
Game Development & Optimization – Designed, developed, and optimized game systems, mechanics, networking, and backend architecture, ensuring high performance, scalability, and smooth gameplay. Maintained code quality through version control and best practices.
Project Management & Coordination – Led project planning, tracking, and resource allocation while coordinating effectively between developers, artists, and stakeholders. Ensured smooth execution by managing timelines, priorities, and cross-functional collaboration.
Art & UI Quality Assurance – Conducted in-depth quality checks on art assets, UI elements, animations, and effects to maintain consistency and visual integrity. Provided constructive feedback to artists and designers for improvements.
Issue Resolution & Workflow Optimization – Identified and resolved technical and visual issues, managed risks proactively, and implemented streamlined workflows to enhance team efficiency, communication, and overall project success.










Remote Gaming Server (Dashboard System)
- Client: Confidential
- Period: January 2024 - March 2025
- Genre: Tools, Dashboard
- Platform: Web
Take full control as the banker!
As the banker, you deserve total control over your players and administrators. With RGS Dashboard, managing your casino is effortless.
Easily monitor your earnings, set up jackpots to attract players, and watch your profits grow, all with just a few clicks. Sit back, strategize, and let the game work for you!
Role: Solo Programmer, Project Manager, Artist QA
Responsibilities:
Game Development & Optimization – Designed, developed, and optimized game systems, mechanics, networking, and backend architecture, ensuring high performance, scalability, and smooth gameplay. Maintained code quality through version control and best practices.
Project Management & Coordination – Led project planning, tracking, and resource allocation while coordinating effectively between developers, artists, and stakeholders. Ensured smooth execution by managing timelines, priorities, and cross-functional collaboration.
Art & UI Quality Assurance – Conducted in-depth quality checks on art assets, UI elements, animations, and effects to maintain consistency and visual integrity. Provided constructive feedback to artists and designers for improvements.
Issue Resolution & Workflow Optimization – Identified and resolved technical and visual issues, managed risks proactively, and implemented streamlined workflows to enhance team efficiency, communication, and overall project success.










Slime Haven
- Client: PT. Nomina Digital Indonesia - Jakarta
- Period: September 2021 - December 2023
- Genre: NFT Breeding
- Platform: Android, iOS, Emulator
Slime Haven is a competitive pet battler game based on blockchain technologies. In Slime Haven, you can breed, collect, and battle with Slimes. Slimes are unique and enchanting creatures that are found everywhere in Slime Haven. Collect and raise your Slimes from egg to adult, breed them with other Slimes, battle with them for glory in the Arena, or buy, sell, and trade them in the Marketplace.
Role: Lead Game and Smart Contract Developer
Responsibilities:
- Orchestrated the successful implementation of Unity3D, SmartfoxServer, and MongoDB as the tech stack for a full-stack programming project.
- Led a 10 members cross-functional team to deliver exceptional results within the established timeline.
- Build secure, gas-efficient NFT smart contracts using Solidity & OpenZeppelin while minting, burning, transferring, and doing on-chain activities.
- Use Hardhat for local testing, contract deployment, and writing unit tests to secure contracts against vulnerabilities.
- Sync NFTs and On-Chain activities with game logic and backend systems.













Adapted Math
- Client: Math Academy - Lynnwood (Remote)
- Period: June 2023 - October 2023
- Genre: Endless Runner, Education
- Platform: Android, iOS, Emulator
Adapted Math is a fun mind game. Get multiple preschool kids learning games in one place including number tracing, sequencing, hopping, multi-digit, and basic operation games. There is also a Mathventure Run game where you run toward the highest figure to earn points. Collect all coins and enjoy the immersive gameplay of the Mathventure Run Game.
Role: Game Developer
Responsibilities:
- Developed and optimized a math-focused runner game for children, seamlessly integrating Unity Ads and a subscription system.
- Achieved a 25% increase in DAU and a 40% boost in IAP during the initial month.











Hands of Victory
- Client: Aftermath Interactive AB - Sweden (Remote)
- Period: October 2020 - September 2021
- Genre: Card, Action, Gambling
- Platform: Web
Hands of Victory is the esports poker game. Play unique characters, use abilities, master your own deck and score high enough to level-up and ran up the ranked ladder.
Role: Senior Programmer
Responsibilities:
- Developed and integrated tournament functionality with “Game TV” using Deeplink and Universal Link
technology - Revamped over 75% of the in-game User Interface resulting increased user retention.











Darklin Wars
- Client: Sparrow Interactive - Columbus (Remote)
- Period: November 2019 - September 2020
- Genre: Real-Time Strategy
- Platform: Android, iOS, Emulator
Unlike most (if not all) other MMORTS games, Darklin Wars is not pay to win. We are building a game that is purely subscriber based and delivers a game play experience where the best players, who are able to build relationships, master the strategic elements, and play smarter will win out.
Role: Full-stack Game Developer
Responsibilities:
- Led the development of Darklin Wars, an MMO-RTS game, as a full-stack developer, utilizing Unity3D and SmartfoxServer2X, resulting in a robust and scalable architecture that supported a concurrent player base of over 1.000 users.
- Equipped the artist team with the tools to effortlessly create an intricate isometric map spanning 1000 square Unity Units, resulting in accelerated design timelines and enhanced artistic output.







Sukagames
- Client: Confidential
- Period: August 2018 - August 2019
- Genre: Cards, Gambling
- Platform: Android, iOS
Tired of the same old gambling games? It’s time to shake things up!
At Sukagames, we’re redefining the gambling experience. Say goodbye to the traditional ways of playing—here, you can become the banker instead of just a player!
Create your own game room, let players join in, and earn commissions as they play. It’s gambling with a twist—where you’re in control!
Enjoy a diverse selection of games, including slots, baccarat, blackjack, and much more. Ready to take charge and play on your terms? Join Sukagames now!
Role: Project Manager
Responsibilities:
- Executed the role of project manager and front-end developer, for a real-money gambling game.
- Created in close partnership with a proficient back-end programmer to implement custom server-side
logic, resulting in enhanced gameplay and generating a 30% increase in user retention.









Amazebowl
- Client: Protovate - Offworld Laboratories (Remote)
- Period: January 2017 - February 2018
- Genre: Virtual Reality, Action, Multiplayer, Sport
- Platform: Oculus Rift
Amaze Bowl is the ultimate bowling experience that allows you to immerse yourself in the most exciting bowling game play. You will get to bowl in a variety of environments such as jungle temples, industrial factories, ski slopes, and carnivals.
The levels are unique and they all come with their own sets of challenges, a variety of difficulty levels, so you can easily play based on your skill level.
The game offers you an action-packed, exciting experience that you can enjoy. You can play Amaze Bowl alone or with friends and you can improve your bowling skills.
Role: Front-end Developer
Responsibilities:
- Innovated the “Amaze Bowl” game by developing a captivating “Carnival” scene with the other 9 people.
- Transformed front-end programming expertise to enhance the existing API and deliver an immersive
experience exclusively for Oculus Rift VR device users.









Throne Defender
- Client: Y8.com (Remote)
- Period: January 2015 - August 2015
- Genre: Real-time strategy
- Platform: Web
Throne Defender is a strategic game that requires the player to build their own base by using the resources available from the collectors and the gains from attacking the enemies. Defend and upgrade your base.
Role: Quality Assurance and Level Designer
Responsibilities:
- Collaborated with cross-functional teams to develop innovative level designs in a fast-paced monthly game
provider. - Detected and resolved critical issues in Y8.com published games through rigorous Quality Assurance
testing.
Game Development Process
Concept Development
Brainstorming and defining the core ideas, themes, and mechanics of the game. This involves creating a detailed game concept document.
Prototyping
Creating a playable prototype to test the core mechanics and gameplay loop. This phase focuses on rapid iteration and experimentation.
Art and Design
Developing the visual style, creating assets, and designing the user interface. This stage brings the game's world to life.
Implementation
Writing code, integrating assets, and building the game's systems. This is where the game starts to take its final shape.
Testing and QA
Thoroughly testing the game to identify and fix bugs, balance gameplay, and ensure a smooth player experience.
Refinement
Gathering feedback, making adjustments, and polishing the game based on player input and testing results.
Skills
Unity3D
Proficient in creating immersive gaming experiences using Unity3D.
C#
Excellent experience in C# programming for game logic and scripting.
Java
Excellent experience in Java programming for game logic and scripting for the backend side.
Mongo DB
Proficient experience working with Mongo DB for CRUD operations and atomic transactions
SmartfoxServer 2X
Over 8 years working with SFS2X to separate the game logic between client and server to not expose the main logic behind the game and create the multiplayer connection in real-time with websocket connection and also create a REST API with it.
Blockchain
An intermediate experience working with smartcontract using Solidity in EVM Network, combined with Hardhat and Openzeppelin
Problem Solving
Adept at identifying and resolving technical challenges in game development.
Team Collaboration
Effective in collaborating with cross-functional teams to deliver high-quality games.
Creative Thinking
Passionate about bringing innovative ideas to life through game development.
What did the clients say?
Senior Developer Required for clean-up of Unity3d client code
“There are freelancers who excel at delivering what has been asked of them. And then here are the rare few who deliver even though noone has had the time to tell them to do that thing yet. Tim belongs in this second category. A rock to lean on in a complicated project. He righted the ship and has steered it towards its final destination with clarity, conviction and competence.”
Unity 3d App developer for IOS app
“The best hire i have ever had in my entire hiring experience. Definitely recommend him!”
Unity 3D UI work
“Excellent freelancer, couldn’t have asked for anything more. Dedicated and hard working. Hope to work with Timothy in the future.”
Admob Fix
“Great understanding of the Unity”
Unity Developer Needed, to Put Basic mobile together
“He did good job. well done”
starter pack and other feature request
“3rd time hiring, did exactly what i requested and more And extremely proficient in Unity”
Fortnite Ikonik Samsung Galaxy 10
“Amazing, very responsive. finish job in less than 1 hour. Very happy.”
Ad Display Frequency Fix
“Fast, understood the task and got the job done. Thanks”
Unity Game: Adjust answer field to support spacing and line breaks
“Great work, prompt, provided the feature i exactly asked for and understands both Unity and Source Control.
Good experience all around. Thanks”
Idler game
“Great!”
Lead Game Developer to make a 2D game for nFT project
“Excellent!”
For inquiries or collaboration opportunities, feel free to reach out via email at [email protected]. I look forward to connecting with you!
You can also contact me by WhatsApp at +62 813-1456-1689. I am available for calls and chats during business hours in Indonesia.
Let us connected on LinkedIn. Just click here.